Home > FALL SHOWDOWN 2018


Divisions:
Beginner- The youngest and most inexperienced riders. Just learning introductory tricks (bar spins, tailwhips, feebles, etc.)

Jr. Intermediate- Younger riders that can land intermediate level tricks (bar whips, kickless whips) Suggested to have competed in 2 or more competitions.

Intermediate- Landing transfers, basic flairs and flips, and doing combination tricks.

Advanced- Riders who can consistently land Flip Combos, higher airs, advanced combinations.

Girls- Girls!

Open- Riders that are new to the Pro Division or have dominated the Advanced Division in previous competitions

PRO-


Format:

Beginner Two 45 second runs

Jr. Intermediate - Pro Two 1 minute runs

We will run through each division twice and then move on to the next division.

Your best score between your two runs will be counted for final standing purposes

In the event of a tie, score will resort to next highest score to break the tie

Sand bagging will not be tolerated and will be dealt with on a case by case basis. If the judges think collectively that you are sand bagging, you will just receive a low score for your run. All decisions will be finalized by the Registration / Judging Manager.

Riders must compete in the 2 Preliminary Comps to Qualify for Finals

Riders top 2 final scores will be averaged to determine the top 10 in each division for Finals.

After the three qualifying events, there will be a Final Championship Competition where the top ten points leaders will compete for the Championship. The championship will be open to everybody but only the top 10 will be competing for the championship. At the end of the championship there will be winners from the day’s event, as well as winners of the series announced.



Judging- ASA STYLE JUDGING (Thanks to The Australasian Scooter Association for the guidelines!!!)
OUR JUDGES HAVE BEEN TRAINED IN THE FOLLOWING CRITERIA. OUR JUDGES PERFORM LIVE SCORING ON CHROMEBOOKS THAT ARE AUTOMATICALLY TRANSFERRED TO A DESKTOP AND FIRST RUN SCORES ARE POSTED IMMEDIATELY ON A VIDEO DISPLAY IN THE PARK. WE HAVE THE ABILITY TO SHARE THE LIVE SCORING WITH WHOM WE FEEL NECESSARY, FROM ANYWHERE IN THE WORLD. WE TAKE PRIDE IN OUR NON-BIASED JUDGING PLATFORM AND LIVE SCORING CAPABILITY.

Each rider has the potential to score a total of 100 points. The points are divided into 4 categories listed below:

· STYLE - 25 Points

· CONSISTENCY – 25 Points

· DIVERSITY – 25 Points

· DIFFICULTY – 25 Point

STYLE: (25/100)



The judges are looking for a clean run, smooth landings, good height, and effortless looking tricks, all the while maintaining speed and flow.
Style is not ‘street’ or ‘park’ or how a rider is dressed. If two riders throw the same trick, the rider that takes it higher, better, and smoother will score higher.
Style is probably the most subjective opinion and although judges all should use the same criteria, their perception of its worth will be different across the score sheets.
What the judges look for:
• Confidence shown in a rider’s run
• Originality, including a different second run
• Attempting something different from other riders
• An entertaining run
• A rider that makes tricks look easy
TIP: Plan your run to flow from trick to trick, from section to section, for example, locking into grinds or doing tricks with height and full extension.

CONSISTENCY: (25/100)

Consistency is how many tricks you land without stacking during your run. The judges will agree prior to a competition what is a stack and what isn’t to maintain consistent scoring across all judges’ scoresheets.
What the judges look for:
• Tricks completed without placing a foot on the floor
• A smooth run with minimal crashes
TIP: Doing tricks you have a higher chance of landing will make it easier to score maximum points. For example, taking your foot off during a feeble or a stall is a stack.
TIP: Rule of thumb is 3 points taken off per fail
TIP: No rider should be placed in the 90s with one or more failed tricks.

DIVERSITY: (25/100)

Diversity is based on the variety of tricks the rider performs. The judges are mainly looking for combining the park and street obstacles in the run and showing an all-round riding ability with a mix of different tricks.
Tricks are roughly grouped in these categories: Whips and bars. Briflips and buttercups. Grinds and stalls. Flips and spins. Manuals and nose manuals.
Doing a group of tricks repeatedly will have a negative effect on the score. But doing variations of the trick will be rewarded. For example: Natural and opposite spins/bars/whips as well as a variety of grinds/stalls.
What the judges look for:
• A run consisting of various types of tricks
• Using the park to its full capability
• Using the park in ways other competitors are not
• A varied run with more obstacles
TIP: Try not to do the same trick twice!

DIFFICULTY: (25/100)

To score high in this category the rider needs to push the limits, by performing the best tricks or ‘bangers’ as possible, through trick combinations, and particularly on hard obstacles.
What the judges look for:
• Tricks that are difficult to execute
• Technical tricks
• Difficult lines within the park
• Large gaps or high airs
TIP: Try to do something not being done by any other competitor or even anyone else in the world! For example, ‘combos’ are essential, doing tricks back to back and linking them with manuals or over gaps and transfers.